System Design
Two million games, one running clock
Plate two: two players sharing one truth while the clock runs, and why the bravest thing a real-time system can do is stop.
Plate two: two players sharing one truth while the clock runs, and why the bravest thing a real-time system can do is stop.
A modern chess engine can evaluate millions of positions per second, yet most of its strength comes from surprisingly simple ideas: search, pruning, caching, and a relentless obsession with efficiency.