Topic

Chess

3 articles

System Design

Two million games, one running clock

Plate two: two players sharing one truth while the clock runs, and why the bravest thing a real-time system can do is stop.

· 17 min read

Computer Science

The architecture of a chess engine

A modern chess engine can evaluate millions of positions per second, yet most of its strength comes from surprisingly simple ideas: search, pruning, caching, and a relentless obsession with efficiency.

· 12 min read

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